Virtual Reality Beyond Gaming: Immersive Technologies in the Industry

Liv Erickson

Virtual and Augmented Reality Developer Evangelist, Microsoft

Virtual and augmented reality headsets are on their way to an office near you. Forecasts estimate that the immersive computing industry will be valued at over $150B by the year 2020, as consumer and enterprise device adoption grows with the release of devices by Microsoft, Oculus, Samsung, and HTC – to name just a few. As the technology sector begins to incorporate virtual and augmented reality devices into everyday scenarios, the impact across different industries will enable us to rethink the way that we use 3D content to explore and experience data.

This session will provide an overview of the current state of VR and AR technologies, and walk through the code behind a WebVR-enabled site for data visualization. We’ll discuss how VR and AR is being used outside of the gaming industry by non-profits and enterprises to help drive their businesses, and showcase examples of how immersive tech is already being used to redefine our relationship with the digital world.

Liv’s talk is now available on the Chariot Solutions site.

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Location: Salon E
April 11th, 2016
1:30 PM - 2:30 PM